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Super Chief Observation Lounge Graphics Error

 
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Kazareh



Joined: 29 Aug 2010
Posts: 77

PostPosted: Tue Dec 20, 2011 4:48 pm    Post subject: Super Chief Observation Lounge Graphics Error Reply with quote

Ok, the camera has to be in JUST the right angle for this to happen, but as you're panning by that angle, it flashes like that and it gets kinda annoying; also depending on which way you're looking, this 'cut out' of the passenger view will linger.

http://i71.photobucket.com/albums/i154/CaliforniaZephyr/error1.jpg
http://i71.photobucket.com/albums/i154/CaliforniaZephyr/error2.jpg
http://i71.photobucket.com/albums/i154/CaliforniaZephyr/Error3.jpg
http://i71.photobucket.com/albums/i154/CaliforniaZephyr/Error4.jpg
http://i71.photobucket.com/albums/i154/CaliforniaZephyr/error5.jpg
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uli



Joined: 21 Sep 2007
Posts: 116
Location: Berlin, Germany

PostPosted: Tue Dec 20, 2011 4:58 pm    Post subject: Reply with quote

I have this effect (disappearing of parts of the model, strange light reflections) at certain angles with all my passenger views (F5), so I don't think it is particular for this model. What kind of video card do you have?
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Kazareh



Joined: 29 Aug 2010
Posts: 77

PostPosted: Tue Dec 20, 2011 5:00 pm    Post subject: Reply with quote

uli wrote:
I have this effect (disappearing of parts of the model, strange light reflections) at certain angles with all my passenger views (F5), so I don't think it is particular for this model. What kind of video card do you have?
ATI Radeon HD4860
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uli



Joined: 21 Sep 2007
Posts: 116
Location: Berlin, Germany

PostPosted: Wed Dec 21, 2011 12:07 pm    Post subject: Reply with quote

Kazareh wrote:
uli wrote:
I have this effect (disappearing of parts of the model, strange light reflections) at certain angles with all my passenger views (F5), so I don't think it is particular for this model. What kind of video card do you have?
ATI Radeon HD4860


I have an ATI Radeon X1800 GTO (rather antique). I had a Nvidia card before and can't remember having had that particular problem with the Nvidia card. Maybe it only affects ATI cards. Anyway, in my experience it affects most if not all models with passenger views. I have learnt to live with it.
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Gaetan
Site Admin


Joined: 21 Sep 2007
Posts: 1107
Location: Mont-Joli QC

PostPosted: Wed Dec 21, 2011 12:31 pm    Post subject: Reply with quote

the problem come from MSTS

when you use different properties polys for have teinted windows and lighting interior

no solution find for that

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Gaetan
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Kazareh



Joined: 29 Aug 2010
Posts: 77

PostPosted: Thu Dec 22, 2011 3:24 am    Post subject: Reply with quote

Gaetan wrote:
the problem come from MSTS

when you use different properties polys for have teinted windows and lighting interior

no solution find for that
Ahh, I see. Thanks then Gaetan. Guess I'll have to live with the work your new railyard workers from the 4th dimension have done. Laughing
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bandorr2000



Joined: 21 Sep 2007
Posts: 139
Location: Cinnaminson, NJ

PostPosted: Thu Dec 22, 2011 8:08 am    Post subject: Reply with quote

It is not confined to Valleypass cars. I have it on the Feather River Cal Zephyr sets, DRGW sets, etc. I believe there was an extensive discussion a couple of years ago on Train-sim about this. Had to do with Alpha channels, etc.
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