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Texture window mapping issue on 1947 Empire Builder

 
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Kazareh



Joined: 29 Aug 2010
Posts: 77

PostPosted: Mon Feb 22, 2016 6:32 am    Post subject: Texture window mapping issue on 1947 Empire Builder Reply with quote

Hey guys, unfortunately there is a significant error when it comes to the interior vs exterior placement of the windows on the aforementioend set, wit the ranch-lounge car. Attached are images showing such. Exterior view flipped horizontally to 'match' the interior one.




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rfranzosa
Site Admin


Joined: 21 Sep 2007
Posts: 1200
Location: Cincinnati, Ohio, USA

PostPosted: Tue Mar 01, 2016 7:24 pm    Post subject: Reply with quote

I'm looking at the car... I don't see the issue you are talking about....

If I look at the car in Shapeviewer, aisle side, I see 2 windows, 4 windows, the three single windows widely spaced.


I move my POV inside the car, and look to the right, I see the same arrangement (2, 4, 1, 1, 1).



I look from the left side, two windows, window, door, window, then the three kitchen windows.



Moving inside, I see the same thing. Most of the two windows nearest me are blocked from view, then the window, door, window set behind the bar, the kitchen windows are behind the door at the far end.


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http://www.valleypass.com/Sales/Sales.htm
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Kazareh



Joined: 29 Aug 2010
Posts: 77

PostPosted: Mon Mar 07, 2016 5:27 pm    Post subject: Reply with quote

If you look closely at the positioning of the windows for inside/outside, they don't match up. Like with this, if you note the forward-most group of four-windows before the single windows, on the inside, it is much further back than it is on the outside.

http://imgur.com/SjaIJpF

http://imgur.com/D4jkZ63

You'll notice in these two shots, all I did was pan camera to the right, and the outside vs inside windows don't match up with either size(Inside is a small UP like window, outside is a longer style), or position. As where the last inside-window is, there are 3 more on the outside.

http://imgur.com/cs6m0jk

http://imgur.com/tEWhjZI
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rfranzosa
Site Admin


Joined: 21 Sep 2007
Posts: 1200
Location: Cincinnati, Ohio, USA

PostPosted: Mon Mar 07, 2016 8:44 pm    Post subject: Reply with quote

When I created the side textures, I used the same windows and alpha channels for both inside and outside. What you are seeing is an illusion created by the POV of the camera. See ace files below for comparison.


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Rick Franzosa - ZosaTrains
http://www.valleypass.com/Sales/Sales.htm
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Kazareh



Joined: 29 Aug 2010
Posts: 77

PostPosted: Mon Mar 07, 2016 9:24 pm    Post subject: Reply with quote

Oh, well shoot. I'm sorry Rick, looked like an error to me, hah. Guess our eyes can't be trusted all the time then can they? Laughing
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rfranzosa
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Joined: 21 Sep 2007
Posts: 1200
Location: Cincinnati, Ohio, USA

PostPosted: Tue Mar 08, 2016 9:50 am    Post subject: Reply with quote

No harm, no foul, Jeremy! Very Happy
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http://www.valleypass.com/Sales/Sales.htm
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